, including all inherited members.
drawArc(const Eigen::Vector3d &origin, const Eigen::Vector3d &direction1, const Eigen::Vector3d &direction2, double radius, double lineWidth, bool alternateAngle=false)=0 | Avogadro::Painter | [pure virtual] |
drawBox(const Eigen::Vector3d &corner1, const Eigen::Vector3d &corner2)=0 | Avogadro::Painter | [pure virtual] |
drawBoxEdges(const Eigen::Vector3d &offset, const Eigen::Vector3d &v1, const Eigen::Vector3d &v2, const Eigen::Vector3d &v3, const double linewidth) | Avogadro::Painter | [virtual] |
drawBoxEdges(const Eigen::Vector3d &c1, const Eigen::Vector3d &c2, const Eigen::Vector3d &c3, const Eigen::Vector3d &c4, const Eigen::Vector3d &c5, const Eigen::Vector3d &c6, const Eigen::Vector3d &c7, const Eigen::Vector3d &c8, const double linewidth) | Avogadro::Painter | [virtual] |
drawColorMesh(const Mesh &mesh, int mode=0)=0 | Avogadro::Painter | [pure virtual] |
drawCone(const Eigen::Vector3d &base, const Eigen::Vector3d &cap, double baseRadius, double capRadius=0.0)=0 | Avogadro::Painter | [pure virtual] |
drawCylinder(const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius)=0 | Avogadro::Painter | [pure virtual] |
drawEllipsoid(const Eigen::Vector3d &position, const Eigen::Matrix3d &matrix)=0 | Avogadro::Painter | [pure virtual] |
drawLine(const Eigen::Vector3d &start, const Eigen::Vector3d &end, double lineWidth)=0 | Avogadro::Painter | [pure virtual] |
drawLineLoop(const QList< Eigen::Vector3d > &points, const double lineWidth) | Avogadro::Painter | [virtual] |
drawMesh(const Mesh &mesh, int mode=0)=0 | Avogadro::Painter | [pure virtual] |
drawMultiCylinder(const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius, int order, double shift)=0 | Avogadro::Painter | [pure virtual] |
drawMultiLine(const Eigen::Vector3d &start, const Eigen::Vector3d &end, double lineWidth, int order, short stipple)=0 | Avogadro::Painter | [pure virtual] |
drawQuadrilateral(const Eigen::Vector3d &point1, const Eigen::Vector3d &point2, const Eigen::Vector3d &point3, const Eigen::Vector3d &point4, double lineWidth) | Avogadro::Painter | [virtual] |
drawShadedQuadrilateral(const Eigen::Vector3d &point1, const Eigen::Vector3d &point2, const Eigen::Vector3d &point3, const Eigen::Vector3d &point4)=0 | Avogadro::Painter | [pure virtual] |
drawShadedSector(const Eigen::Vector3d &origin, const Eigen::Vector3d &direction1, const Eigen::Vector3d &direction2, double radius, bool alternateAngle=false)=0 | Avogadro::Painter | [pure virtual] |
drawSphere(const Eigen::Vector3d ¢er, double radius)=0 | Avogadro::Painter | [pure virtual] |
drawSphere(const Eigen::Vector3d *center, double radius) | Avogadro::Painter | [virtual] |
drawSpline(const QVector< Eigen::Vector3d > &pts, double radius)=0 | Avogadro::Painter | [pure virtual] |
drawText(int x, int y, const QString &string)=0 | Avogadro::Painter | [pure virtual] |
drawText(const QPoint &pos, const QString &string)=0 | Avogadro::Painter | [pure virtual] |
drawText(const Eigen::Vector3d &pos, const QString &string)=0 | Avogadro::Painter | [pure virtual] |
drawText(const Eigen::Vector3d &, const QString &, const QFont &) | Avogadro::Painter | [inline, virtual] |
drawTorus(const Eigen::Vector3d &pos, double majorRadius, double minorRadius)=0 | Avogadro::Painter | [pure virtual] |
drawTriangle(const Eigen::Vector3d &p1, const Eigen::Vector3d &p2, const Eigen::Vector3d &p3)=0 | Avogadro::Painter | [pure virtual] |
drawTriangle(const Eigen::Vector3d &p1, const Eigen::Vector3d &p2, const Eigen::Vector3d &p3, const Eigen::Vector3d &n)=0 | Avogadro::Painter | [pure virtual] |
finalize() | Avogadro::Painter | [virtual] |
initialize() | Avogadro::Painter | [virtual] |
Painter() | Avogadro::Painter | |
quality() const =0 | Avogadro::Painter | [pure virtual] |
setColor(const Color *color)=0 | Avogadro::Painter | [pure virtual] |
setColor(const QColor *color)=0 | Avogadro::Painter | [pure virtual] |
setColor(float red, float green, float blue, float alpha=1.0)=0 | Avogadro::Painter | [pure virtual] |
setColor(QString name)=0 | Avogadro::Painter | [pure virtual] |
setName(const Primitive *primitive)=0 | Avogadro::Painter | [pure virtual] |
setName(Primitive::Type type, int id)=0 | Avogadro::Painter | [pure virtual] |
~Painter() | Avogadro::Painter | [virtual] |