Avogadro  1.1.0
Avogadro::GLPainter Member List
This is the complete list of members for Avogadro::GLPainter, including all inherited members.
apply(const Color3f &color)Avogadro::GLPainter [inline, protected]
applyAsMaterials(const Color3f &color, float alpha=1.0)Avogadro::GLPainter [inline, protected]
begin(GLWidget *widget)Avogadro::GLPainter
d (defined in Avogadro::GLPainter)Avogadro::GLPainter [protected]
decrementShare()Avogadro::GLPainter [protected]
defaultQuality()Avogadro::GLPainter [static]
drawArc(const Eigen::Vector3d &origin, const Eigen::Vector3d &direction1, const Eigen::Vector3d &direction2, double radius, double lineWidth, bool alternateAngle=false)Avogadro::GLPainter [virtual]
drawBox(const Eigen::Vector3d &corner1, const Eigen::Vector3d &corner2)Avogadro::GLPainter [virtual]
drawBoxEdges(const Eigen::Vector3d &offset, const Eigen::Vector3d &v1, const Eigen::Vector3d &v2, const Eigen::Vector3d &v3, const double linewidth)Avogadro::GLPainter [virtual]
drawBoxEdges(const Eigen::Vector3d &c1, const Eigen::Vector3d &c2, const Eigen::Vector3d &c3, const Eigen::Vector3d &c4, const Eigen::Vector3d &c5, const Eigen::Vector3d &c6, const Eigen::Vector3d &c7, const Eigen::Vector3d &c8, const double linewidth)Avogadro::GLPainter [virtual]
drawColorMesh(const Mesh &mesh, int mode=0)Avogadro::GLPainter [virtual]
drawCone(const Eigen::Vector3d &base, const Eigen::Vector3d &cap, double baseRadius, double capRadius=0.0)Avogadro::GLPainter [virtual]
drawCylinder(const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius)Avogadro::GLPainter [virtual]
drawEllipsoid(const Eigen::Vector3d &position, const Eigen::Matrix3d &matrix)Avogadro::GLPainter [virtual]
drawLine(const Eigen::Vector3d &start, const Eigen::Vector3d &end, double lineWidth)Avogadro::GLPainter [virtual]
drawLineLoop(const QList< Eigen::Vector3d > &points, const double lineWidth)Avogadro::GLPainter [virtual]
drawMesh(const Mesh &mesh, int mode=0)Avogadro::GLPainter [virtual]
drawMultiCylinder(const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius, int order, double shift)Avogadro::GLPainter [virtual]
drawMultiLine(const Eigen::Vector3d &start, const Eigen::Vector3d &end, double lineWidth, int order, short stipple)Avogadro::GLPainter [virtual]
drawQuadrilateral(const Eigen::Vector3d &point1, const Eigen::Vector3d &point2, const Eigen::Vector3d &point3, const Eigen::Vector3d &point4, double lineWidth)Avogadro::GLPainter [virtual]
drawShadedQuadrilateral(const Eigen::Vector3d &point1, const Eigen::Vector3d &point2, const Eigen::Vector3d &point3, const Eigen::Vector3d &point4)Avogadro::GLPainter [virtual]
drawShadedSector(const Eigen::Vector3d &origin, const Eigen::Vector3d &direction1, const Eigen::Vector3d &direction2, double radius, bool alternateAngle=false)Avogadro::GLPainter [virtual]
drawSphere(const Eigen::Vector3d &center, double radius)Avogadro::GLPainter [virtual]
Avogadro::Painter::drawSphere(const Eigen::Vector3d *center, double radius)Avogadro::Painter [virtual]
drawSpline(const QVector< Eigen::Vector3d > &pts, double radius)Avogadro::GLPainter [virtual]
drawText(int x, int y, const QString &string)Avogadro::GLPainter [virtual]
drawText(const QPoint &pos, const QString &string)Avogadro::GLPainter [virtual]
drawText(const Eigen::Vector3d &pos, const QString &string)Avogadro::GLPainter [virtual]
drawText(const Eigen::Vector3d &pos, const QString &string, const QFont &font)Avogadro::GLPainter [virtual]
drawTorus(const Eigen::Vector3d &pos, double majorRadius, double minorRadius)Avogadro::GLPainter [virtual]
drawTriangle(const Eigen::Vector3d &p1, const Eigen::Vector3d &p2, const Eigen::Vector3d &p3)Avogadro::GLPainter [virtual]
drawTriangle(const Eigen::Vector3d &p1, const Eigen::Vector3d &p2, const Eigen::Vector3d &p3, const Eigen::Vector3d &n)Avogadro::GLPainter [virtual]
end()Avogadro::GLPainter
finalize()Avogadro::Painter [virtual]
GLPainter(int quality=-1)Avogadro::GLPainter
incrementShare()Avogadro::GLPainter [protected]
initialize()Avogadro::Painter [virtual]
isActive()Avogadro::GLPainter
isShared()Avogadro::GLPainter
m_dynamicScaling (defined in Avogadro::GLPainter)Avogadro::GLPainter [protected]
maxQuality()Avogadro::GLPainter [static]
Painter()Avogadro::Painter
popName()Avogadro::GLPainter [protected]
pushName()Avogadro::GLPainter [protected]
quality() const Avogadro::GLPainter [virtual]
resetName()Avogadro::GLPainter [protected]
setColor(const Color *color)Avogadro::GLPainter [virtual]
setColor(const QColor *color)Avogadro::GLPainter [virtual]
setColor(float red, float green, float blue, float alpha=1.0)Avogadro::GLPainter [virtual]
setColor(QString name)Avogadro::GLPainter [virtual]
setDynamicScaling(bool scaling)Avogadro::GLPainter
setName(const Primitive *primitive)Avogadro::GLPainter [virtual]
setName(Primitive::Type type, int id)Avogadro::GLPainter [virtual]
setQuality(int quality)Avogadro::GLPainter
~GLPainter()Avogadro::GLPainter
~Painter()Avogadro::Painter [virtual]