, including all inherited members.
| apply(const Color3f &color) | Avogadro::GLPainter | [inline, protected] |
| applyAsMaterials(const Color3f &color, float alpha=1.0) | Avogadro::GLPainter | [inline, protected] |
| begin(GLWidget *widget) | Avogadro::GLPainter | |
| d (defined in Avogadro::GLPainter) | Avogadro::GLPainter | [protected] |
| decrementShare() | Avogadro::GLPainter | [protected] |
| defaultQuality() | Avogadro::GLPainter | [static] |
| drawArc(const Eigen::Vector3d &origin, const Eigen::Vector3d &direction1, const Eigen::Vector3d &direction2, double radius, double lineWidth, bool alternateAngle=false) | Avogadro::GLPainter | [virtual] |
| drawBox(const Eigen::Vector3d &corner1, const Eigen::Vector3d &corner2) | Avogadro::GLPainter | [virtual] |
| drawBoxEdges(const Eigen::Vector3d &offset, const Eigen::Vector3d &v1, const Eigen::Vector3d &v2, const Eigen::Vector3d &v3, const double linewidth) | Avogadro::GLPainter | [virtual] |
| drawBoxEdges(const Eigen::Vector3d &c1, const Eigen::Vector3d &c2, const Eigen::Vector3d &c3, const Eigen::Vector3d &c4, const Eigen::Vector3d &c5, const Eigen::Vector3d &c6, const Eigen::Vector3d &c7, const Eigen::Vector3d &c8, const double linewidth) | Avogadro::GLPainter | [virtual] |
| drawColorMesh(const Mesh &mesh, int mode=0) | Avogadro::GLPainter | [virtual] |
| drawCone(const Eigen::Vector3d &base, const Eigen::Vector3d &cap, double baseRadius, double capRadius=0.0) | Avogadro::GLPainter | [virtual] |
| drawCylinder(const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius) | Avogadro::GLPainter | [virtual] |
| drawEllipsoid(const Eigen::Vector3d &position, const Eigen::Matrix3d &matrix) | Avogadro::GLPainter | [virtual] |
| drawLine(const Eigen::Vector3d &start, const Eigen::Vector3d &end, double lineWidth) | Avogadro::GLPainter | [virtual] |
| drawLineLoop(const QList< Eigen::Vector3d > &points, const double lineWidth) | Avogadro::GLPainter | [virtual] |
| drawMesh(const Mesh &mesh, int mode=0) | Avogadro::GLPainter | [virtual] |
| drawMultiCylinder(const Eigen::Vector3d &end1, const Eigen::Vector3d &end2, double radius, int order, double shift) | Avogadro::GLPainter | [virtual] |
| drawMultiLine(const Eigen::Vector3d &start, const Eigen::Vector3d &end, double lineWidth, int order, short stipple) | Avogadro::GLPainter | [virtual] |
| drawQuadrilateral(const Eigen::Vector3d &point1, const Eigen::Vector3d &point2, const Eigen::Vector3d &point3, const Eigen::Vector3d &point4, double lineWidth) | Avogadro::GLPainter | [virtual] |
| drawShadedQuadrilateral(const Eigen::Vector3d &point1, const Eigen::Vector3d &point2, const Eigen::Vector3d &point3, const Eigen::Vector3d &point4) | Avogadro::GLPainter | [virtual] |
| drawShadedSector(const Eigen::Vector3d &origin, const Eigen::Vector3d &direction1, const Eigen::Vector3d &direction2, double radius, bool alternateAngle=false) | Avogadro::GLPainter | [virtual] |
| drawSphere(const Eigen::Vector3d ¢er, double radius) | Avogadro::GLPainter | [virtual] |
| Avogadro::Painter::drawSphere(const Eigen::Vector3d *center, double radius) | Avogadro::Painter | [virtual] |
| drawSpline(const QVector< Eigen::Vector3d > &pts, double radius) | Avogadro::GLPainter | [virtual] |
| drawText(int x, int y, const QString &string) | Avogadro::GLPainter | [virtual] |
| drawText(const QPoint &pos, const QString &string) | Avogadro::GLPainter | [virtual] |
| drawText(const Eigen::Vector3d &pos, const QString &string) | Avogadro::GLPainter | [virtual] |
| drawText(const Eigen::Vector3d &pos, const QString &string, const QFont &font) | Avogadro::GLPainter | [virtual] |
| drawTorus(const Eigen::Vector3d &pos, double majorRadius, double minorRadius) | Avogadro::GLPainter | [virtual] |
| drawTriangle(const Eigen::Vector3d &p1, const Eigen::Vector3d &p2, const Eigen::Vector3d &p3) | Avogadro::GLPainter | [virtual] |
| drawTriangle(const Eigen::Vector3d &p1, const Eigen::Vector3d &p2, const Eigen::Vector3d &p3, const Eigen::Vector3d &n) | Avogadro::GLPainter | [virtual] |
| end() | Avogadro::GLPainter | |
| finalize() | Avogadro::Painter | [virtual] |
| GLPainter(int quality=-1) | Avogadro::GLPainter | |
| incrementShare() | Avogadro::GLPainter | [protected] |
| initialize() | Avogadro::Painter | [virtual] |
| isActive() | Avogadro::GLPainter | |
| isShared() | Avogadro::GLPainter | |
| m_dynamicScaling (defined in Avogadro::GLPainter) | Avogadro::GLPainter | [protected] |
| maxQuality() | Avogadro::GLPainter | [static] |
| Painter() | Avogadro::Painter | |
| popName() | Avogadro::GLPainter | [protected] |
| pushName() | Avogadro::GLPainter | [protected] |
| quality() const | Avogadro::GLPainter | [virtual] |
| resetName() | Avogadro::GLPainter | [protected] |
| setColor(const Color *color) | Avogadro::GLPainter | [virtual] |
| setColor(const QColor *color) | Avogadro::GLPainter | [virtual] |
| setColor(float red, float green, float blue, float alpha=1.0) | Avogadro::GLPainter | [virtual] |
| setColor(QString name) | Avogadro::GLPainter | [virtual] |
| setDynamicScaling(bool scaling) | Avogadro::GLPainter | |
| setName(const Primitive *primitive) | Avogadro::GLPainter | [virtual] |
| setName(Primitive::Type type, int id) | Avogadro::GLPainter | [virtual] |
| setQuality(int quality) | Avogadro::GLPainter | |
| ~GLPainter() | Avogadro::GLPainter | |
| ~Painter() | Avogadro::Painter | [virtual] |